Special moves to aid you when on either the offence or defence, and match improvements continue with a stun gauge that will see a goalie weaken if subjected to repeated shots – easing your chance of netting that deciding goal. However, these can’t be used indefinitely, with Fighting Spirit Points (FSP) being drained while in use until the summoned spirit relinquishes its assistance. This envelops the player’s body in the spirit’s aura, visibly armouring the character and dramatically heightening the success rates even further. While increasing the success rate of taking or saving shots, winning command duels and making available powerful spirit moves, players can now choose to “Armourfy” the Fighting Spirit. It also allows access to new Fighting Spirits beyond those normally attributed to each character, the summoned monstrosities making a return appearance after being introduced in last year’s outing. Mix ‘n’ Match is one of these, greatly increasing your player’s success rate in command duels, when saving or taking shots, but drain Fitness Points (FP) much faster than usual. Matches remain a stylus-orientated affair: drawing lines where you wish your players to run tapping to pass, kick or perform a throw-in marking opposing players to chase after and accessing commands, special tactics and abilities. This leads to the first addition to the playing field in GO Chrono Stones, Mix ‘n’ Match. To do so, you will travel back in time to use Wonderbot’s Miximax Guns to borrow the powers of historical figures, imbuing them with Raimon Eleven’s determined players to further hone their skills. This Story mode is expectedly linear, but will easily excite Inazuma Eleven fans as you manipulate space-time to assemble an otherwise impossible football team – referred to as the Ultimate Eleven. Stepping onboard the Inazuma Time Machine Bus, your immediate goal is to use wormholes to travel back to correct any timeline interruptions – requiring an artefact from whichever time period you need to jump to. Arion won’t face his adversaries alone, with time hoppers Fei Rune, Dr Cross Word Cryptix and coach Clark “Wonderbot” von Wunderbar – a hilariously-scripted blue teddy bear – rallying to his side. But, when Arion resists Protocol Omega’s efforts to erase his memory of when he fell in love with football, it casts him on a time-travelling adventure to set the world right. The result is a parallel world being created where it never even existed, the last resort in winning El Dorado’s futuristic war against Hyper-Evolved Children whose genome emerged from superior football players. The dastardly Protocol Omega, at the behest of world council El Dorado, have travelled from 200 years into the future and reversed important events throughout Raimon Football Club’s history.
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The football pitch has been replaced by a baseball field, and students are far more content with extracurricular activities such as gymnastics and calligraphy – oblivious to the joys of slamming a ball into the back of a net. High to a scene in which football seemingly never existed.
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With youngsters elsewhere in Japan eager for a kickabout, Sherwind’s baffled when he returns to Raimon Jr. We pick up three months after Inazuma Eleven GO: Light and Shadow’s concluding events, with Arion Sherwind excited that football has once again returned to being a sport that everyone’s passionate about. Inazuma Eleven GO Chrono Stones: Thunderflash and Wildfire‘s cheery opening theme may ask us to gather all our hopes and dreams, but for Raimon Eleven’s star midfielder they’re startlingly shattered early on.